Print-A-Smörk

Create your own mix-and-match 3D printed Smörks with these 3D printer files.

This is an STL package that includes several modular heads and accessories, allowing you to mix and match to create a smörk-ton of different little Smörks for your tabletop.

Sculpted by JesterMask for Squid Ink Games

These models are for personal use only. Digital files or physical prints of the models are not to be resold or Smörked on the black market. Thanks!

Sci-Fi-V: The System

Early Preview Edition

Free

NOTE: This is an exclusive backer preview of the book. Links and bookmarks are not updated. They will be corrected and distributed via DriveThruRPG when completed.

Move over, world, Sci-Fi-V is the Galaxy's Greatest Roleplaying Game! (Depending on the galaxy. This claim gives us a large amount of leeway.)

Sci-Fi-V is a science-fiction-flavored hack of 5e. 

This book - THE SYSTEM - includes the core rules of Sci-Fi-V as well as a complete basic setting.

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Sci-Fi-V features:

  • Two Lineage Options: Human and Android

  • Six Trained Classes

  • Premade Backgrounds

  • Atlan's Beacon: A brutal, but rewarding planet to explore

  • Rules for sci-tech, ballistic weaponry, and futuristic travel

  • Solo player rules, GM-free options, and oracles 

  • Extensive adventure and planet hex generation system

  • 100+ unique weapons, equipment, and machines

  • Dozens of cyber mods and implants

  • Alien creatures, plantlife, and habitats to explore and survive

  • Creation tools for locations, creatures, aliens, terrain, robots, weapons, vehicles, and more!

  • A unique Inventory system that streamlines equipment, ammo, and carrying capacity

  • Original art by Kris McClanahan

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You'll create yourPlayer Citizen, using a richstep-by-stepcharacter creation system.Level up, specialize in a focus area, upgrade equipment and weapons, and expand your inventory to become a sci-fi hero, trader, bounty hunter, explorer, or anything you want to become. The system allows for thoughtful, careful creation or quick randomized character options.

You play as a space explorer, stationed on an alien world. You've been tasked with exploring and mapping the small planet and determining if it is suitable for human habitation. Your outpost functions as a supply post and home base, but beyond the dome, the planet is brutal, unpredictable, and unknown.

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What's different:

Everything in the rule book has been re-examined to better exist in a science fiction realm.

  • Magic doesn't exist (In this specific book, but there's no reason it won't pop up in later books) but the wealth and breadth of technology and alien machinery means a player can do virtually anything a magic user could do, just with more sci-tech implants and batteries! 

  • Simplified Attributes. These have been streamlined and made less milquetoast. You roll 3d6 for each stat in sequence, no re-rolls. I adore the challenges presented by a character with flaws and the potential for creative roleplaying that comes from it. And you live in a world where you can get a cybernetic intelligence booster, so nothing is permanent...

  • Except death, anyway. The System is a brutal world outside the domes, and danger, injuries, and death is always a threat. Vicious, powerful, science fiction weapons are a lot harder to survive than a rusty halberd.

  • Impactful Critical Rolls. Natural critical rolls have a greater effect on combat, particularly in a world where a single laser to the head can be deadly.

  • Inspiration becomes Luck. Luck - which replaces inspiration - allows a player to achieve epic things and avoid death itself. Unless your luck runs out...

  • Extensive background building tools. Refine your character's origins, drives, flaws, and personalities. (But we don't bother with alignment on anything but tires. You can create your character's ideals through roleplaying.)\

  • New Classes. Once you've established your family's history, you refine your character's focus with one of the new Class options. You can build your character into anything you want, but this will give you a solid base to evolve from, whether you are trained as a bounty hunter, trader, scavenger, or scientist. 

  • Characters can only progress to level 10. All too often, higher-level players become virtual gods, eliminating any real threat or challenge unless it's world-level, and often, the enjoyment of roleplaying goes out the window. You'll still be pretty badass at level 10, don't worry. 

  • All new Lineage options. Replacing the 5e's Race options, the lineage in The System book is restricted to humans and androids with more to come in later expansions. That said, all of the races in 5e can be used in Sci-Fi-V as well if you want to play a space elf.

  • Streamlined inventory and equipment mechanics. You have limitations on your weapons and mods, but inventory that any standard adventurer would have is accounted for with a dice check system. If it is something your character would reasonably have or you can roleplay the story for why they have it, they can use it. Then you roll a die and if you roll below your current equipment stat, that stat drops one. No more weight limitations or granular torch counting. 

  • Focus on Exploration. While combat is still a big part of the game, we've ramped up the exploration and survival aspects of being on an alien planet with unique diseases, poison, air supply issues, isolation, and alien creature encounters. 

  • Robust Terrain and Hexcrawl Rules. Let Atlan's Beacon dictate the weather and events as your party (or solo adventurer) explores.

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Contact

Questions? Reach out anytime.

Email

getinkygames@gmail.com

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